Carly A. Kocurek

  • Professor of Digital Humanities and Media Studies
  • Associate Dean, Lewis College of Science and Letters

Carly A. Kocurek is a cultural historian specializing in the study of new media technologies and video gaming. She is the author of two books, , which covers the early rise of video game arcades in the U.S., and , a consideration of Laurel鈥檚 career as researcher and game designer. Her articles have appeared in numerous scholarly journals, including Game StudiesThe Journal of Gaming and Virtual WorldsTechnical Communication Quarterly, and Visual Studies, among others. With Jennifer deWinter, she co-founded and co-edits the  book series for Bloomsbury.

She is also a game designer specializing in experimental and serious games. Paste Magazine called her game  鈥渙ne of the best games of 2014.鈥 She served as lead writer and producer for , an alternate reality game embedded in a peer-reviewed journal article. In 2020, her print-and-play card game, , was awarded the positive impact award for the .

At Illinois Tech, she teaches courses on digital culture, interactive storytelling, game design, and media history at both the undergraduate and graduate levels. She also works with both undergraduate and graduate students on collaborative research and design projects.

Seeking Ph.D. students with interests in:

Understanding games as a cultural form, including in particular the intersections of games and gaming practices with gender, socioeconomic status, and other facets of identity

Understanding the role of play and games in daily life

Designing and developing games for serious or educational purposes, particularly games that address complex or uncomfortable topics or that aim to intervene in social problems

Interviewing people and/or studying media (Previous experience is useful, but isn鈥檛 necessarily essential)

Education

Ph.D., The University of Texas at Austin, American Studies
M.A., The University of Texas at Austin, American Studies
B.A., Rice University, English and History

Research Interests

Digital culture; Game design; Media studies; History of video gaming; Video games and gender; Video game violence

Professional Affiliations & Memberships





Awards

Indiecade Climate Jam Positive Impact Award, 2020

IIT Sigma Xi-Junior Faculty Award for Excellence in Research, 2016

Invitee to First White House Summit on LGBT Technical Innovation, 2014

Publications

Carly A. Kocurek, editor, special issue of Feminist Media Histories on 鈥淰ideo Game History,鈥 6, no. 1 (Winter 2020). 

Carly A. Kocurek, 鈥淣ight Trap: Violence,鈥 How to Play Videogames, edited by Nina Huntemann and Matthew Thomas Payne. New York: New York University Press. 2019.

Carly A. Kocurek, 鈥淧lay, Things: Games, Materialism, and the Production of Culture,鈥 Velvet Light Trap 81, (Spring 2018), pp. 66-70.

Michael DeAnda, Jennifer deWinter, Chris Hanson, Carly A. Kocurek, and Stephanie Vie, 鈥溾楩amilies, Friendship, and Feelings鈥: American Girl, Authenticating Experiences, and the Transmediation of Girlhood,鈥 The Journal of Popular Culture51(4): 972-996.

Carly A. Kocurek, The American Journal of Play 10, no. 1 (2017). pp. 52-70.

Jennifer deWinter, Carly A. Kocurek, and Randall Nichols, 鈥淭aylorism 2.0: Gamification, Scientific Management, and the Capitalist Appropriation of Play.鈥&苍产蝉辫;Journal of Gaming and Virtual Worlds 6, no. 2 (2014). pp. 109-127.

Carly A. Kocurek, 鈥淭he Treachery of Pixels: Reconsidering Feelies in an Era of Digital Play.鈥&苍产蝉辫;Journal of Gaming and Virtual Worlds 5, no. 3 (2013). pp. 295-306.

Carly A. Kocurek, 鈥: A History of Video Game Violence and the Legacy of Death Race.鈥&苍产蝉辫;Game Studies 12, no. 1. (2012).

Projects

Kocurek is currently pursuing a large-scale project to document and study the games for girls movement funded by the National Science Foundation. Her other current projects include co-authoring a book, tentatively titled Ultima: The Art of Worldcraft with Matthew Thomas Payne about the Ultima game franchise for the University of Michigan Press; and co-editing a volume on the historiography of game studies as a research field.

Her other current projects include two experimental games; one is intended as a tool for processing grief, and the other is an experiential puzzle game distributed by mail.

Additional Info

Grants and Fellowships

Games for Girls: Informing the Future (PI), National Science Foundation ($145,965) 2019

Visiting Scholar, University of North Carolina-Wilmington ($15,000), 2019

Faculty Entrepreneurship Fellowship (fellow), Coleman Foundation ($5,000), 2016

Game for Early Childhood Language Acquisition (joint-PI with Jennifer Miller), Nayar Prize Phase I Proposal ($100,000), 2015

Brenda Laurel: Pioneering Games for Girls (PI), Dean鈥檚 Research Fund Grant ($1,100), 2015

Coin-Operated Americans (fellow), Strong Museum of Play Research Fellowship ($1,000), 2014

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Contact Information

312.567.3474 312.567.5187 Siegel Hall 212

Media Appearances