Child鈥檚 Play: Fourth Graders Provide Unique Feedback for IPRO Toy Design Course

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By Tad Vezner
IPRO Toy Design Studio

Jonathan Hodgkins started off his speech in the Ed Kaplan Family Institute for Innovation and Tech Entrepreneurship鈥檚 foyer with a statement that somehow kept a couple dozen fourth-graders quiet.

鈥淭he way I look at the world now is, everything is something that someone thought about,鈥 said Hodgkins, an adjunct professor in Illinois Institute of Technology鈥檚 Interprofessional Projects (IPRO) Program. Standing beside a slideshow on how modern tools could turn ideas into blueprints and blueprints into solid models in relatively no time, he added, 鈥淩ight now we鈥檙e living in a time where you have an idea, and that same day you can make it.鈥

The fourth graders, from the University of 电车无码 Laboratory Schools, had other things to distract them: Soon enough they were going to get to play with a bunch of toys, and tell the toys鈥 inventors what they thought of them. Each was urged to do so with the uninhibited inquisitiveness and candor of a child.

鈥淎sk questions. Ask lots of questions. Don鈥檛 worry about hurting feelings. We actually need that鈥ou guys are the most important thing in this design process,鈥 Illinois Tech Professor Bo Rodda told the students as they began squirming in their seats.

Minutes later, the kids were off鈥攔ushing to an adjacent room where anxious, but perhaps equally excited, Illinois Tech students awaited judgment.

Despite Hodgkins鈥檚 speech, the toys the kids were evaluating had taken more than just a day to build. They were the post-midterm creations of students enrolled in the IPRO program鈥檚 Big Monster Toy Design Studio, where eight teams鈥攅ach consisting of several students鈥攈ad been forced to whittle down multiple ideas into a single toy that they believed would be marketable, with a little feedback from industry professionals.

There was a spinning, motorized contraption laden with tiny buckets, which the kids bounced ping pong balls into. There was a Jenga-esque tower that had to be cautiously dismantled with tiny plastic hammers, with a forlorn owl perched on top, waiting to be knocked down. There was the 鈥淐aterpuller,鈥 a series of roller balls interlocked like a caterpillar鈥檚 body, which the kids gleefully pulled across the floor by a string.

鈥淚鈥檝e taught 40 IPROs; this is the most popular course I鈥檝e ever taught,鈥 said Rodda, who assists Hodgkins in the course.

Perhaps that鈥檚 because the course perfectly encapsulates one of the key components of IPRO: having students from different majors and colleges work together.

鈥淭oys are universally fun. It gives [students] the perfect medium to collaborate,鈥 Rodda said.

Added Hodgkins, 鈥淭hey鈥檙e working as a team right away, from the get-go. Lots of maker spaces at universities are underutilized. It鈥檚 great to have one that we live in and utilize every week. From day one they are building something.鈥

Alejandro Reyes (ARCH 4th Year), on the Caterpuller team, agreed, 鈥淭he value [of this course] is in the collaboration with students in other majors. Architects usually exist in their own spheres.鈥

Added team member Ivy Kang (COM 4th Year), 鈥淚 learned a lot of things I couldn鈥檛 learn from my major: how to 3D print, how to cut wood, modeling.鈥

Computer science students Elizabeth Paniagua (CS 鈥23) and Ridgen Atsatsang (AI 3rd Year) also highlighted the collaboration, as well as the skills they wouldn鈥檛 necessarily garner in a rigid curriculum.

鈥淚 was expecting to get some kind of creativity, and I did,鈥 said Paniagua. 鈥淢ost of the academic work we do [in computer science] is really structured. It was fun working with other people we鈥檙e not used to working with.鈥

鈥淚n computer science, you鈥檙e on a computer alone a lot,鈥 added Atsatsang. 鈥淗ere you get a lot of collaboration, and there鈥檚 a lot of public speaking and pitching. You鈥檙e practicing that feedback loop of working on something, innovating, getting feedback, and working on it again.鈥

After an hour of playtime, the kids鈥攅ach given $700 in play money to split between the toys鈥攄arted between the stations to 鈥渄onate鈥 to their favorite prototype.

Their teacher, educator Tye Johnson of the Lab Schools, watched them and smiled. 鈥淚 wish we would鈥檝e known about this sooner. We do a lot of maker challenges in our class and talk about it a lot. I can鈥檛 wait to incorporate what they鈥檙e doing here,鈥 she said.

In the end, the Caterpuller accumulated the biggest pile of play money, though all the toys received a substantial stack. The Caterpuller also won its industry category during IPRO鈥檚 鈥淚nnovation Day,鈥 a showcase of dozens of student projects from all of Illinois Tech鈥檚 colleges and institutes.

Rodda and Hodgkins noted that Big Monster Toys, a 电车无码-based toy design studio that partnered with IPRO for the course, had judged all the toys during the course鈥檚 live midterm event鈥攁nd had shown specific interest in the Caterpuller prototype. The company said that it would be receptive to potentially pitching it to toy manufacturers.

鈥淚t鈥檚 good for [the Lab School students] to be able to see this applied in real-life settings,鈥 Johnson said, 鈥渁nd it鈥檚 good for them to see it now. Creativity wanes as you get older, but it doesn鈥檛 have to.鈥