Creativity Meets Technology: New Game Design Degree Lets Students Choose Their Own Focus

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By Tom Linder
Students playing esports

Since its founding in 1890, Illinois Institute of Technology has stood at the intersection of technology and humanity, of creativity and problem-solving, of design and development.

It鈥檚 only fitting that one of its newest degree programs鈥擫ewis College of Science and Letters鈥檚 Bachelor of Science in Game Design and Experiential Media鈥攃ontinues the strong tradition that Illinois Tech has firmly established as 电车无码鈥檚 only tech-focused university.

鈥淚鈥檓 very excited that we have such a focus on technology and collaboration on our campus,鈥 says Lewis College Associate Dean of Humanities Carly Kocurek, who led the way in creating the new program. 鈥淪tudents are coming into game design, but they鈥檙e also working with engineers and architects, they鈥檙e collaborating with community partners such as the Hellenic Museum. It鈥檚 really about creative practice in a technical environment, and I think that鈥檚 something we鈥檙e distinctly qualified to do as a technology-focused institution.鈥

Designed to be a customizable experience, students in the program are able to tailor the program through a choice of technical electives, enabling them to focus on the areas of game design that they care about most. Whether that鈥檚 art, narrative design, programming, or something else entirely, the broader idea is to allow students to focus on the aspect of game design that they鈥檙e most passionate about while instilling the key expertise that will empower them to succeed in the multi-billion-dollar gaming industry.

鈥淗aving those technical competencies鈥攅ven if your goal is to be a writer in the games industry鈥攜ou still want to have core technical competencies, because those are going to help you get your foot in the door and help launch a successful career,鈥 says Kocurek.

The new undergraduate program takes advantage of the experiential learning environment fostered at Illinois Tech. Students can get hands-on experience in games through the Interprofessional Projects (IPRO) Program Game Lab, the on-campus esports organization, and the Illinois Tech chapter of the International Game Developers Association, among others.

Already a massive industry鈥攖he video games industry brought in a total revenue of $213 billion in 2022, according to PwC鈥檚 Global Entertainment and Media Outlook 2023鈥2027 report鈥攖he outlook of the industry in the United States and abroad appears poised to expand even more.

鈥淒uring the pandemic, when many things went into a recession or stagnated, the games industry actually grew, and we see projected continued growth,鈥 says Kocurek. 鈥淭he practices you learn as a game designer can be used in many, many other places鈥攚hether that鈥檚 software development, whether that鈥檚 informal education, whether that鈥檚 museum exhibit design, or theme park design. This is really a degree about experience[CK1]  design, and creativity, and designing things in a human-focused way.鈥

Prospective students don鈥檛 need to be interested solely in video games to find their niche in the game design and experiential media program. Kocurek says the program is designed to help students with a wide range of aptitudes and viewpoints to thrive, so long as they鈥檙e ready to be creative and solve problems as soon as they arrive on campus.

鈥淲e have kind of a quirky program, which I鈥檓 actually quite proud of,鈥 says Kocurek. 鈥淪tudents who are interested in diverse perspectives, who are interested in how games can impact society, who are interested in games as creative expression, who like solving thorny problems, who like troubleshooting, who like breaking things鈥hey will do awesome here.鈥